Acoustic Research & DSP Architecture
A unified modular ecosystem powered by the Crucible C++20/JUCE 9 DSP Engine. Housing the flagship AETHER ambient synthesizer, the complete Crucible Quartet (Aether, Sibyl, Anvil, Chip), and the cmfx 39-processor rack suite.
Continuous antialiased bandlimited steps with per-voice sub-Hz value-noise analog drift, sound-chip wave expansions, 24dB Multi-Model ZDF filtering, Layer B granular clouds, dual 30-second envelopes, and the signature freeze engine.
Antialiased bandlimited steps with per-voice sub-Hz value-noise analog drift, sound-chip expansions, and 7-voice stereo superspread.
Zero-Delay Feedback state variable solvers with non-linear saturation matrices and self-oscillating resonance.
10–500ms granular clouds, density & pitch scatter with infinite dual-Hann freeze buffer and tail mute clamp.
Aether’s unified expressive performance surface governed by the editor's dedicated Play Section (Hold, Scale: Pentatonic minor, Root: A, Pitch Mode: Glide). Each touch articulates independent polyphonic 3D expression across continuous pitch and vertical slide timbre modulation with integrated sub-Hz tracking and cmperf palm rejection.
Four dedicated sound architecture engines built upon identical sub-sample physical modeling primitives, cycle-exact clock divider grids, and unified parameter topologies.
CZ-line inspired polyphonic Phase-Distortion synthesis paired with a 5-formant vocal TPT bandpass filter. Features an expressive 3×3 vowel XY plane (Hillenbrand grid) and an 8-step vowel trajectory sequencer.
Complete modal physics synthesis translation: Modal Exciter (Bow/Blow/Strike) → Resonator (60 modal modes & Karplus-Strong) → Low-Pass Gate with modeled vactrol fatigue memory.
Live-input circular buffer stutter processor & tape-reverse micro-sampler. 13 independent step-lanes for pitch warping, reverse triggers, tape slowdown, bit decimation, and spectral grain redistribution.
Dual-Layer Polyphonic Sound-Chip Synthesizer. Cycle-exact hardware divider clocks across PSG, SID, 16-bit Sampler, 16-bit FM, and 2-op FM topologies. Features tracker-style ChipMacro step strips and 32-sample touch wavetable pad.
A 3-slot series/parallel rack architecture. Each processor slot features a Main playable macro dial, Knobs 2-5 parameter offsets, wet/dry Mix, and a dedicated expressive XY vector modulation pad. Now upgraded with 16-bit Console Echo and console DAC profiles.
Single-sideband analytic phase decomposition with freeze gate, multi-band spectral smear, and infinite Hilbert tail sustain.
Randomized ternary impulse sequence generation providing dense early reflections with zero modal ringing and sparse decay.
Exact Nth-order mathematical polynomial distortion synthesizing isolated harmonic spectra with 8x linear-phase oversampling.
Dual bucket-brigade line simulation with variable carrier cross-fade, achieving true negative-time phase cancellation.
Prime-tuned polyphonic feedback delay network with fractional delay interpolation and frequency-dependent damping.
Component-level ladder diode saturation circuit with asymmetric bias, dynamic knee compression, and junction capacitance.
Built strictly to Apple HIG touch-first guidelines with ≥ 44px hit targets and zero web-stack overhead. Native JUCE LookAndFeel delivering continuous tactile feedback.
Multi-touch XY plane with realistic mass inertia, surface friction, boundary bounce, or toroidal wrap. Includes Pad Motion gesture recorder for continuous autonomous modulation loops.
Micro-tonal glide ribbon supporting sub-millisecond pressure tracking and polyphonic aftertouch. Instant musical quantization across Hirajoshi, Insen, Dorian, Phrygian Dominant, and Pelog scales.
Tempo-locked continuous gesture recording loop across 1, 2, or 4 bars with overdubbing, speed ratios 0.5x..4x, stochastic Spice & Dice variation, and live gesture trajectory visualizer.
Four-corner parameter snapshot morphing with luminance weight halos, barycentric multi-touch coordinate tracking, voice ring dispersion, and continuous inertia physics.
Multi-touch vowel formant surface with physics ball simulation, friction damping, and real-time F1/F2 frequency interpolation across Peterson & Barney and Hillenbrand 3×3 formant matrices.
Continuous sub-sample pitch slide and glide trajectory surface designed for Aether's unison stacks. Features non-quantized glissando ribbons, adjustable logarithmic/linear glide curves, micro-tonal interval locks, and sub-millisecond pressure portamento slew.
Complete mathematical frameworks downloadable for academic exploration and technical validation. Additional research and memoranda are currently undergoing review.
Implicit evaluation of feedback loops eliminating high-frequency phase smearing and warping in digital ladder topologies.
5-formant interpolation across Hillenbrand grids using discrete phase-angle wrapping and zero spectral splatter.
Translating Karplus-Strong string lattices and 60-mode resonant structures into high-throughput SIMD vector operations.
Optimizing human hand spatial interaction on glass surfaces with kinematic damping and Apple HIG 44px minimum target bounds.
Cycle-exact ares ports, tracker macro ergonomics, and ISC clean-room compliance across 8-bit Console, Handheld, SID, and FM divider grids.
We collaborate with premier synthesizer manufacturers, pro audio DAW hosts, and research institutes. Inquire regarding VST3/AU/AUv3 licensing, OEM algorithm integrations, or custom sound-chip kernel synthesis.